Day 2 saw more work on the vehicle physics + controls! I prototyped the first iteration on the drifting/turbo mechanic; currently if you turn at high speed it counts as a drift and builds turbo. This turbo can then be used at will to go fast!

The turbo bar UI is world space so I can have it jiggle around and stretch to add to the speed effects. I’ve also been heavily focusing on the camera logic; its a simple follow camera with no player input but I’m adding a lot of distance/fov lerping to really help sell the speedy movement too.