A bomberman clone, players must kill all the enemies to advance.
Platform: Game Boy Advance Engine: C++ Role: Programmer / Designer Development: Uni
A bomberman clone, players must kill all the enemies before finding the exit and advancing to the next level. Powerups are hidden inside walls and enemies, which allow for longer range bombs and remote explosives.
Made for my Computer & Graphics Architecture module in first year at Abertay University.
- Pixel 'artwork' for the game.
- Explosion artwork linking together properly for any range of explosive.
|2D, SINGLEPLAYER, SINGLESCREEN, UNIVERSITY,|