Day 2 Progress
I focused a lot on the player movement interactions today to get the heavy feel I wanted, with view punches when you walk & chunky sound effects. This included getting some weapon first person view models in to test the style, though it looks a bit weird currently with the 3d enemies (default HL2 Combine Soldiers)
I expanded the ship editor system to support different sized parts, rather than just the 1x1 basics from yesterday, and made it spawn a physical ship with some placeholder enemies inside
As you can see in the video below I was also testing some lighting solutions a little, as I want to be able to power ships on/off via subsystems and have lots of interactions!
Tomorrow I’m probably going to start looking into the piloting/navigating of ships!